feat: make the first game winable

main
Moritz Böhme 2024-08-16 16:54:19 +02:00
parent 673d0656fa
commit f46feded1c
Signed by: moritz
GPG Key ID: 970C6E89EB0547A9
1 changed files with 59 additions and 13 deletions

View File

@ -1,8 +1,16 @@
defmodule PentoWeb.WrongLive do defmodule PentoWeb.WrongLive do
use PentoWeb, :live_view use PentoWeb, :live_view
@winning_score 15
def mount(_params, _session, socket) do def mount(_params, _session, socket) do
{:ok, assign(socket, score: 0, message: "Make a guess:", time: time())} socket =
socket
|> assign(score: 0)
|> assign(message: "Make a guess:")
|> assign(number: random_number())
{:ok, socket}
end end
def render(assigns) do def render(assigns) do
@ -10,33 +18,71 @@ defmodule PentoWeb.WrongLive do
<h1 class="mb-4 text-4xl font-extrabold">Your score: <%= @score %></h1> <h1 class="mb-4 text-4xl font-extrabold">Your score: <%= @score %></h1>
<h2> <h2>
<%= @message %> <%= @message %>
It's <%= @time %>
</h2> </h2>
<br /> <br />
<h2> <h2 class="flex justify-center">
<%= if @score >= winning_score() do %>
<.link
href={~p"/guess"}
class="bg-blue-500 hover:bg-blue-700 text-white text-center font-bold py-2 px-4 border border-blue-700 rounded m-1"
>
Play again!
</.link>
<% else %>
<%= for n <- 1..10 do %> <%= for n <- 1..10 do %>
<.link <.link
class="bg-blue-500 hover:bg-blue-700 class="bg-blue-500 hover:bg-blue-700 text-white text-center font-bold py-2 px-4 border border-blue-700 rounded m-1"
text-white font-bold py-2 px-4 border border-blue-700 rounded m-1"
phx-click="guess" phx-click="guess"
phx-value-number={n} phx-value-number={n}
> >
<%= n %> <%= n %>
</.link> </.link>
<% end %> <% end %>
<% end %>
</h2> </h2>
""" """
end end
defp time() do defp random_number() do
DateTime.utc_now |> to_string :rand.uniform(10)
end end
defp winning_score(), do: @winning_score
def handle_event("guess", %{"number" => guess}, socket) do def handle_event("guess", %{"number" => guess}, socket) do
message = "Your guess: #{guess}. Wrong. Guess again." number = socket.assigns.number |> to_string()
socket =
if number == guess do
correct_guess(guess, socket)
else
wrong_guess(guess, socket)
end
{:noreply, socket}
end
defp correct_guess(guess, socket) do
score = socket.assigns.score + 8
message = if score >= @winning_score do
"Your guess: #{guess}. Correct. You won!"
else
"Your guess: #{guess}. Correct. Guess the next number."
end
socket
|> assign(message: message)
|> assign(score: score)
|> assign(number: random_number())
end
defp wrong_guess(guess, socket) do
message = "Your guess: #{guess}. Wrong. Guess again."
score = socket.assigns.score - 1 score = socket.assigns.score - 1
{:noreply, assign(socket, message: message, score: score, time: time())} socket
|> assign(message: message)
|> assign(score: score)
end end
end end