defmodule PentoWeb.WrongLive do
use PentoWeb, :live_view
@winning_score 15
def mount(_params, _session, socket) do
socket =
socket
|> assign(score: 0)
|> assign(message: "Make a guess:")
|> assign(number: random_number())
{:ok, socket}
end
def render(assigns) do
~H"""
<%= @message %>
<%= if @score >= winning_score() do %>
<.link
href={~p"/guess"}
class="bg-blue-500 hover:bg-blue-700 text-white text-center font-bold py-2 px-4 border border-blue-700 rounded m-1"
>
Play again!
<% else %>
<%= for n <- 1..10 do %>
<.link
class="bg-blue-500 hover:bg-blue-700 text-white text-center font-bold py-2 px-4 border border-blue-700 rounded m-1"
phx-click="guess"
phx-value-number={n}
>
<%= n %>
<% end %>
<% end %>
"""
end
defp random_number() do
:rand.uniform(10)
end
defp winning_score(), do: @winning_score
def handle_event("guess", %{"number" => guess}, socket) do
number = socket.assigns.number |> to_string()
socket =
if number == guess do
correct_guess(guess, socket)
else
wrong_guess(guess, socket)
end
{:noreply, socket}
end
defp correct_guess(guess, socket) do
score = socket.assigns.score + 8
message = if score >= @winning_score do
"Your guess: #{guess}. Correct. You won!"
else
"Your guess: #{guess}. Correct. Guess the next number."
end
socket
|> assign(message: message)
|> assign(score: score)
|> assign(number: random_number())
end
defp wrong_guess(guess, socket) do
message = "Your guess: #{guess}. Wrong. Guess again."
score = socket.assigns.score - 1
socket
|> assign(message: message)
|> assign(score: score)
end
end